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A Good Thing

Enchantment

Spells and abilities you control can't destroy exile, target, or cause you to sacrifice A Good Thing.

At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Illustrated by Yoni Skolnik

Legalities

Keywords 3

  • Via « destroy » or lethal damage (unless indestructible, etc.).

  • A zone outside the game: not the graveyard; many « from graveyard » effects won’t see it.

  • You put a permanent you control into the graveyard yourself (≠ destroy: indestructible / hexproof usually don’t stop it).

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