Armed // Dangerous
Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Second half Dangerous
Sorcery
All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)
Illustrated by David Palumbo
#14,935 most played card in Commander (EDHREC)
Legalities
- Not legalStandard
- Not legalAlchemy
- LegalPioneer
- LegalHistoric
- LegalModern
- LegalBrawl
- LegalLegacy
- LegalTimeless
- LegalVintage
- Not legalPauper
- LegalCommander
- LegalPenny
- LegalOathbreaker
Keywords 1
It deals both first-strike and regular combat damage.






