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Candlekeep Inspiration

Sorcery

Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.

Illustrated by Leonardo Santanna

#9,751 most played card in Commander (EDHREC)

Legalities

Keywords 4

  • A zone outside the game: not the graveyard; many « from graveyard » effects won’t see it.

  • A spell you can cast almost whenever you have priority.

  • Cast only on your turn, main phase, empty stack (unless an effect says otherwise).

  • A two-half card (creature // Adventure spell): you may cast the Adventure half; it exiles, then you cast the creature from exile.

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