Candlekeep Inspiration
Sorcery
Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
Illustrated by Leonardo Santanna
#9,751 most played card in Commander (EDHREC)
Legalities
- Not legalStandard
- Not legalAlchemy
- Not legalPioneer
- Not legalHistoric
- Not legalModern
- Not legalBrawl
- LegalLegacy
- Not legalTimeless
- LegalVintage
- Not legalPauper
- LegalCommander
- Not legalPenny
- LegalOathbreaker
Keywords 4
A zone outside the game: not the graveyard; many « from graveyard » effects won’t see it.
A spell you can cast almost whenever you have priority.
Cast only on your turn, main phase, empty stack (unless an effect says otherwise).
A two-half card (creature // Adventure spell): you may cast the Adventure half; it exiles, then you cast the creature from exile.






