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Chronomantic Escape

Sorcery

Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.

Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Illustrated by Franz Vohwinkel

#12,301 most played card in Commander (EDHREC)

Legalities

Keywords 1

  • A zone outside the game: not the graveyard; many « from graveyard » effects won’t see it.

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