Engineered Might
Sorcery
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.
Illustrated by Lake Hurwitz
#26,966 most played card in Commander (EDHREC)
Legalities
- Not legalStandard
- Not legalAlchemy
- LegalPioneer
- LegalHistoric
- LegalModern
- LegalBrawl
- LegalLegacy
- LegalTimeless
- LegalVintage
- Not legalPauper
- LegalCommander
- Not legalPenny
- LegalOathbreaker
Keywords 3
A “Choose one —” spell: several modes offered; the effect depends on the chosen mode(s).
If blocked, excess damage can go to the player behind.
Attacking doesn’t tap it.






