Fear of Abduction
Enchantment Creature — Nightmare
As an additional cost to cast this spell, exile a creature you control.
When this creature enters, exile target creature an opponent controls.
When this creature leaves the battlefield, put each card exiled with it into its owner's hand.
5/5
Illustrated by Fernando Falcone
#19,033 most played card in Commander (EDHREC)
Legalities
- LegalStandard
- LegalAlchemy
- LegalPioneer
- LegalHistoric
- LegalModern
- LegalBrawl
- LegalLegacy
- LegalTimeless
- LegalVintage
- Not legalPauper
- LegalCommander
- Not legalPenny
- LegalOathbreaker
Keywords 2
A zone outside the game: not the graveyard; many « from graveyard » effects won’t see it.
It can only be blocked by creatures with flying or reach.






