Fever Charm
Instant
• Target creature gains haste until end of turn.
• Target creature gets +2/+0 until end of turn.
• Fever Charm deals 3 damage to target Wizard creature.
Illustrated by David Martin
#23,873 most played card in Commander (EDHREC)
Legalities
- Not legalStandard
- Not legalAlchemy
- Not legalPioneer
- Not legalHistoric
- Not legalModern
- Not legalBrawl
- LegalLegacy
- Not legalTimeless
- LegalVintage
- LegalPauper
- LegalCommander
- Not legalPenny
- LegalOathbreaker
Keywords 2
A “Choose one —” spell: several modes offered; the effect depends on the chosen mode(s).
It can attack (and {T}) the turn it enters.






