GO TO JAIL
Enchantment
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.
Illustrated by Marco Teixeira
Legalities
- Not legalStandard
- Not legalAlchemy
- Not legalPioneer
- Not legalHistoric
- Not legalModern
- Not legalBrawl
- Not legalLegacy
- Not legalTimeless
- Not legalVintage
- Not legalPauper
- Not legalCommander
- Not legalPenny
- Not legalOathbreaker
Keywords 2
A zone outside the game: not the graveyard; many « from graveyard » effects won’t see it.
You put a permanent you control into the graveyard yourself (≠ destroy: indestructible / hexproof usually don’t stop it).

