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Enchantment

When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.

At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.

Illustrated by Marco Teixeira

Legalities

Keywords 2

  • A zone outside the game: not the graveyard; many « from graveyard » effects won’t see it.

  • You put a permanent you control into the graveyard yourself (≠ destroy: indestructible / hexproof usually don’t stop it).

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