In the Web of War
Enchantment
Whenever a creature you control enters, it gets +2/+0 and gains haste until end of turn.
Illustrated by Ron Spencer
#19,173 most played card in Commander (EDHREC)
Legalities
- Not legalStandard
- Not legalAlchemy
- Not legalPioneer
- Not legalHistoric
- LegalModern
- Not legalBrawl
- LegalLegacy
- Not legalTimeless
- LegalVintage
- Not legalPauper
- LegalCommander
- LegalPenny
- LegalOathbreaker
Keywords 1
It can attack (and {T}) the turn it enters.






