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Knighted Myr

Artifact Creature — Myr Knight

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.

2/2

Illustrated by Izzy

#11,693 most played card in Commander (EDHREC)

Legalities

Keywords 1

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