Lose Calm
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Illustrated by Jason A. Engle
#22,721 most played card in Commander (EDHREC)
Legalities
- Not legalStandard
- Not legalAlchemy
- LegalPioneer
- Not legalHistoric
- LegalModern
- Not legalBrawl
- LegalLegacy
- Not legalTimeless
- LegalVintage
- LegalPauper
- LegalCommander
- Not legalPenny
- LegalOathbreaker
Keywords 2
It can attack (and {T}) the turn it enters.
It can only be blocked by two or more creatures.






