Mardu Siegebreaker
Creature — Human Warrior
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
4/4
Illustrated by Chris Seaman
#3,739 most played card in Commander (EDHREC)
Legalities
- LegalStandard
- LegalAlchemy
- LegalPioneer
- LegalHistoric
- LegalModern
- LegalBrawl
- LegalLegacy
- LegalTimeless
- LegalVintage
- Not legalPauper
- LegalCommander
- LegalPenny
- LegalOathbreaker
Keywords 4
Any amount of damage it deals to a creature is enough to destroy it.
It can attack (and {T}) the turn it enters.
A zone outside the game: not the graveyard; many « from graveyard » effects won’t see it.
You put a permanent you control into the graveyard yourself (≠ destroy: indestructible / hexproof usually don’t stop it).






