Master of Winds
Creature — Sphinx Wizard
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
1/4
Illustrated by Yigit Koroglu
#20,664 most played card in Commander (EDHREC)
Legalities
- Not legalStandard
- Not legalAlchemy
- LegalPioneer
- LegalHistoric
- LegalModern
- LegalBrawl
- LegalLegacy
- LegalTimeless
- LegalVintage
- Not legalPauper
- LegalCommander
- LegalPenny
- LegalOathbreaker
Keywords 3
It can only be blocked by creatures with flying or reach.
A spell you can cast almost whenever you have priority.
Cast only on your turn, main phase, empty stack (unless an effect says otherwise).






