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Master of Winds

Creature — Sphinx Wizard

Flying

When this creature enters, draw two cards, then discard a card.

Whenever you cast an instant sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.

1/4

Illustrated by Yigit Koroglu

#20,664 most played card in Commander (EDHREC)

Legalities

Keywords 3

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