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Memory Theft

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.

Illustrated by Micah Epstein

#27,721 most played card in Commander (EDHREC)

Legalities

Keywords 2

  • A two-half card (creature // Adventure spell): you may cast the Adventure half; it exiles, then you cast the creature from exile.

  • A zone outside the game: not the graveyard; many « from graveyard » effects won’t see it.

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