Memory Theft
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.
Illustrated by Micah Epstein
#27,721 most played card in Commander (EDHREC)
Legalities
- Not legalStandard
- Not legalAlchemy
- LegalPioneer
- LegalHistoric
- LegalModern
- LegalBrawl
- LegalLegacy
- LegalTimeless
- LegalVintage
- LegalPauper
- LegalCommander
- LegalPenny
- LegalOathbreaker
Keywords 2
A two-half card (creature // Adventure spell): you may cast the Adventure half; it exiles, then you cast the creature from exile.
A zone outside the game: not the graveyard; many « from graveyard » effects won’t see it.






