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Refraction Trap

Instant — Trap

If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay this spell's mana cost.

Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.

Illustrated by Zoltan Boros & Gabor Szikszai

#29,991 most played card in Commander (EDHREC)

Legalities

Keywords 3

  • A spell you can cast almost whenever you have priority.

  • Cast only on your turn, main phase, empty stack (unless an effect says otherwise).

  • A card's mana cost is printed in its top-right corner: the mana you must gather to cast it. Often a mix of a specific color and “generic” mana (payable with anything), like below.

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