Refraction Trap
Instant — Trap
If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay this spell's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
Illustrated by Zoltan Boros & Gabor Szikszai
#29,991 most played card in Commander (EDHREC)
Legalities
- Not legalStandard
- Not legalAlchemy
- Not legalPioneer
- Not legalHistoric
- LegalModern
- Not legalBrawl
- LegalLegacy
- Not legalTimeless
- LegalVintage
- Not legalPauper
- LegalCommander
- LegalPenny
- LegalOathbreaker
Keywords 3
A spell you can cast almost whenever you have priority.
Cast only on your turn, main phase, empty stack (unless an effect says otherwise).
A card's mana cost is printed in its top-right corner: the mana you must gather to cast it. Often a mix of a specific color and “generic” mana (payable with anything), like below.






