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Enchantment

When this enchantment enters, exile the top five cards of your library.

Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with this enchantment, sacrifice it. If you do, take an extra turn after this one.

Illustrated by Jack Wang

#31,015 most played card in Commander (EDHREC)

Legalities

Keywords 2

  • A zone outside the game: not the graveyard; many « from graveyard » effects won’t see it.

  • You put a permanent you control into the graveyard yourself (≠ destroy: indestructible / hexproof usually don’t stop it).

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