Team Tactics
Instant
Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn.
Illustrated by Jake Murray
#16,936 most played card in Commander (EDHREC)
Legalities
- LegalStandard
- LegalAlchemy
- LegalPioneer
- LegalHistoric
- LegalModern
- LegalBrawl
- LegalLegacy
- LegalTimeless
- LegalVintage
- Not legalPauper
- LegalCommander
- LegalPenny
- LegalOathbreaker
Keywords 2
It deals both first-strike and regular combat damage.
If blocked, excess damage can go to the player behind.






