The Fall of Lord Konda
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Back face Fragment of Konda
Enchantment Creature — Human Noble
When this creature dies, draw a card.
Illustrated by Andrew Mar
#12,071 most played card in Commander (EDHREC)
Legalities
- Not legalStandard
- Not legalAlchemy
- LegalPioneer
- LegalHistoric
- LegalModern
- LegalBrawl
- LegalLegacy
- LegalTimeless
- LegalVintage
- Not legalPauper
- LegalCommander
- Not legalPenny
- LegalOathbreaker
Keywords 4
A zone outside the game: not the graveyard; many « from graveyard » effects won’t see it.
Mana value is the TOTAL number of mana in a cost, all colors combined. The cost below needs 4 mana in total, so its mana value is 4.
A chaptered enchantment: it gets a lore counter as it enters and after each of your draw steps, triggering I → II → III, then is sacrificed.
It can’t attack.







