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Wanderwine Prophets

Creature — Merfolk Wizard

Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

4/4

Illustrated by Alex Horley-Orlandelli

#9,620 most played card in Commander (EDHREC)

Legalities

Keywords 1

  • You put a permanent you control into the graveyard yourself (≠ destroy: indestructible / hexproof usually don’t stop it).

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