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Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.
II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.
III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.
Back face Jurassic Park
Legendary Land
Illustrated by Villarrte
#5,658 most played card in Commander (EDHREC)
Legalities
- Not legalStandard
- Not legalAlchemy
- Not legalPioneer
- Not legalHistoric
- Not legalModern
- Not legalBrawl
- LegalLegacy
- Not legalTimeless
- LegalVintage
- Not legalPauper
- LegalCommander
- Not legalPenny
- LegalOathbreaker
Keywords 7
It can’t attack.
A chaptered enchantment: it gets a lore counter as it enters and after each of your draw steps, triggering I → II → III, then is sacrificed.
If blocked, excess damage can go to the player behind.
It can attack (and {T}) the turn it enters.
Via « destroy » or lethal damage (unless indestructible, etc.).
A zone outside the game: not the graveyard; many « from graveyard » effects won’t see it.
A card's mana cost is printed in its top-right corner: the mana you must gather to cast it. Often a mix of a specific color and “generic” mana (payable with anything), like below.







