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Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.

II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.

III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.

Back face Jurassic Park

Legendary Land

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Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

: Add for each Dinosaur you control.

Illustrated by Villarrte

#5,658 most played card in Commander (EDHREC)

Legalities

Keywords 7

  • It can’t attack.

  • A chaptered enchantment: it gets a lore counter as it enters and after each of your draw steps, triggering I → II → III, then is sacrificed.

  • If blocked, excess damage can go to the player behind.

  • It can attack (and {T}) the turn it enters.

  • Via « destroy » or lethal damage (unless indestructible, etc.).

  • A zone outside the game: not the graveyard; many « from graveyard » effects won’t see it.

  • A card's mana cost is printed in its top-right corner: the mana you must gather to cast it. Often a mix of a specific color and “generic” mana (payable with anything), like below.

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