Wild Defiance
Enchantment
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
Illustrated by Slawomir Maniak
#12,126 most played card in Commander (EDHREC)
Legalities
- Not legalStandard
- Not legalAlchemy
- Not legalPioneer
- Not legalHistoric
- LegalModern
- Not legalBrawl
- LegalLegacy
- Not legalTimeless
- LegalVintage
- Not legalPauper
- LegalCommander
- LegalPenny
- LegalOathbreaker
Keywords 2
A spell you can cast almost whenever you have priority.
Cast only on your turn, main phase, empty stack (unless an effect says otherwise).






