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Witch-Maw Nephilim

Creature — Nephilim

Whenever you cast a spell, you may put two +1/+1 counters on this creature.

Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.

1/1

Illustrated by Greg Staples

#19,787 most played card in Commander (EDHREC)

Legalities

Keywords 1

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