Cecil, Dark Knight
Legendary Creature — Human Knight
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
2/3
Back face Cecil, Redeemed Paladin
Legendary Creature — Human Knight
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
4/4
Illustrated by Josu Hernaiz
#9,180 most played card in Commander (EDHREC)
Legalities
- LegalStandard
- LegalAlchemy
- LegalPioneer
- LegalHistoric
- LegalModern
- LegalBrawl
- LegalLegacy
- LegalTimeless
- LegalVintage
- Not legalPauper
- LegalCommander
- Not legalPenny
- LegalOathbreaker
Keywords 3
Any amount of damage it deals to a creature is enough to destroy it.
Damage it deals also causes you to gain that much life.
Destroy effects and lethal damage don’t destroy it.







