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Kruin Outlaw

Creature — Human Rogue Werewolf

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

2/2

Back face Terror of Kruin Pass

Creature — Werewolf

Double strike

Werewolves you control have menace. (A creature with menace can't be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

3/3

Illustrated by David Rapoza

#10,377 most played card in Commander (EDHREC)

Legalities

Keywords 3

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