Super-Adaptoid
Legendary Artifact Creature — Robot Villain
Super-Adaptoid's power is equal to the number of legendary creatures you control.
Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying first strike double strike deathtouch indestructible lifelink menace reach trample, and vigilance.
Illustrated by John Tyler Christopher
#13,474 most played card in Commander (EDHREC)
Legalities
- LegalStandard
- LegalAlchemy
- LegalPioneer
- LegalHistoric
- LegalModern
- LegalBrawl
- LegalLegacy
- LegalTimeless
- LegalVintage
- Not legalPauper
- LegalCommander
- LegalPenny
- LegalOathbreaker
Keywords 11
It can attack (and {T}) the turn it enters.
It can only be blocked by creatures with flying or reach.
It deals combat damage before creatures without first/double strike.
It deals both first-strike and regular combat damage.
Any amount of damage it deals to a creature is enough to destroy it.
Destroy effects and lethal damage don’t destroy it.
Damage it deals also causes you to gain that much life.
It can only be blocked by two or more creatures.
It can block creatures with flying.
If blocked, excess damage can go to the player behind.
Attacking doesn’t tap it.






