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Terra, Magical Adept

Legendary Creature — Human Wizard Warrior

When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.

Trance — , : Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

4/2

Back face Esper Terra

Legendary Enchantment Creature — Saga Wizard

(As this Saga enters and after your draw step, add a lore counter.)

I II III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.

IV — Add , , , , and . Exile Esper Terra, then return it to the battlefield (front face up).

Flying

6/6

Illustrated by Clare Wong

#5,180 most played card in Commander (EDHREC)

Legalities

Keywords 6

  • A zone outside the game: not the graveyard; many « from graveyard » effects won’t see it.

  • Cast only on your turn, main phase, empty stack (unless an effect says otherwise).

  • It can attack (and {T}) the turn it enters.

  • A chaptered enchantment: it gets a lore counter as it enters and after each of your draw steps, triggering I → II → III, then is sacrificed.

  • You put a permanent you control into the graveyard yourself (≠ destroy: indestructible / hexproof usually don’t stop it).

  • It can only be blocked by creatures with flying or reach.

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