Terra, Magical Adept
Legendary Creature — Human Wizard Warrior
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — , : Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Back face Esper Terra
Legendary Enchantment Creature — Saga Wizard
(As this Saga enters and after your draw step, add a lore counter.)
I II III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add , , , , and . Exile Esper Terra, then return it to the battlefield (front face up).
Illustrated by Clare Wong
#5,180 most played card in Commander (EDHREC)
Legalities
- LegalStandard
- LegalAlchemy
- LegalPioneer
- LegalHistoric
- LegalModern
- LegalBrawl
- LegalLegacy
- LegalTimeless
- LegalVintage
- Not legalPauper
- LegalCommander
- LegalPenny
- LegalOathbreaker
Keywords 6
A zone outside the game: not the graveyard; many « from graveyard » effects won’t see it.
Cast only on your turn, main phase, empty stack (unless an effect says otherwise).
It can attack (and {T}) the turn it enters.
A chaptered enchantment: it gets a lore counter as it enters and after each of your draw steps, triggering I → II → III, then is sacrificed.
You put a permanent you control into the graveyard yourself (≠ destroy: indestructible / hexproof usually don’t stop it).
It can only be blocked by creatures with flying or reach.







