Worf, Intelligence Contractor
Legendary Creature — Klingon Warrior Spy
When Worf enters, for each opponent, gain control of up to one target creature that player controls with mana value 3 or less until end of turn. Untap those creatures. Until end of turn, they become Warriors in addition to their other types and gain haste.
3/2
Illustrated by Jodie Muir
#29,803 most played card in Commander (EDHREC)
Legalities
- Not legalStandard
- Not legalAlchemy
- Not legalPioneer
- Not legalHistoric
- Not legalModern
- Not legalBrawl
- Not legalLegacy
- Not legalTimeless
- Not legalVintage
- Not legalPauper
- Not legalCommander
- Not legalPenny
- Not legalOathbreaker
Keywords 2
Mana value is the TOTAL number of mana in a cost, all colors combined. The cost below needs 4 mana in total, so its mana value is 4.
It can attack (and {T}) the turn it enters.






