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Worf, Intelligence Contractor

Legendary Creature — Klingon Warrior Spy

When Worf enters, for each opponent, gain control of up to one target creature that player controls with mana value 3 or less until end of turn. Untap those creatures. Until end of turn, they become Warriors in addition to their other types and gain haste.

3/2

Illustrated by Jodie Muir

#29,803 most played card in Commander (EDHREC)

Legalities

Keywords 2

  • Mana value is the TOTAL number of mana in a cost, all colors combined. The cost below needs 4 mana in total, so its mana value is 4.

  • It can attack (and {T}) the turn it enters.

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